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HeroFactory
This game is an Idle mobile game influenced by Tap Titan, where heroes are produced in factories and repel monsters in the center.
After Rescue Hammer, the game was developed in the form of Design 1, Art 1, and Programmer 2, participating in the existing development team from the third month.
My roles were recognized for my ability in animation, so I mainly helped with prologue animation and effect implementation, Gacha, and other combat directing parts and UIs from within the game. In addition, Art Boone wanted to add a Multi-layer effect to the spine, so he created a 2D shader to help the artist create the production he wanted.
The game has 8 million downloads, making it the most commercially successful project I've ever participated in.













